In exchange, bounty ships now don't spawn as far away, and bounty job payments are increased. Added a deadline to bounty jobs so that they cannot be stacked infinitely and finished passively.Reverted the heat damage change from v0.9.15, and reduced the buffs provided to afterburners from that same update.Improved mouse control while in flight, including the ability to select secondary weapons by clicking on their ammo icons, and a toggle for controlling flagship aiming and firing with the mouse.The jobs board can now be sorted on various metrics, including how much the job pays or whether it has a deadline.An overhaul to how cargo and outfit scanners function, causing scanning to take overall longer to complete.More AI improvements will come in the future. Improvements to how ship AI behaves, more intelligently making use of the range of their weapons.A plethora of new conditions and new ways to use them, including the introduction of "global conditions" that can be set and accessed across save files. Two new alien factions, the Gegno and Bunrodea.This is a change that was made in v0.9.16, reverted in v0.9.16.1, and has been reintroduced. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.
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